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https://liasalbicin.tistory.com/7. The Legend of Heroes: Ao no Kiseki (英雄伝説 碧の軌跡, Eiyuu Densetsu: Ao no Kiseki) is the sequel to The Legend of Heroes: Zero no Kiseki and fifth instalment of the Trails series. It was released for the PlayStation Portable on September 29th, 2011 in Japan. Classicreload failed to download game metadata player.
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Voice Patches for Zero & Ao no Kiseki [JP] |
06-13-2017, 07:51 AM (This post was last modified: 07-23-2018 03:40 PM by KenYang.) |
Voice Patches for Zero & Ao no Kiseki [JP] This is an open source project. All information can be found in https:// github.com/ZhenjianYang/ZeroAoVoice-PSP The built files, and script files with voice instructions can be downloaded here: https:// github.com/ZhenjianYang/ZeroAoVoice-PSP/releases/latest https:// github.com/ZhenjianYang/ZeroAoVoiceScripts/releases/latest To let it work, follow these steps (Or read 'readme.txt' in the archive): 1. Open your game image (.iso) with WQSG_UMD. And extract /PSP_GAME/SYSDIR/EBOOT.BIN and PSP_GAME/PARAM.SFO. Keep WQSG_UMD open. 2. Open extracted PARAM.SFO with SFOEditor and add a param MEMSIZE with value 1. 3. Rename extracted EBOOT.BIN to BOOT.BIN. (If you run your game in a real PSP or PSVita, EBOOT.BIN need be decrypted.) 4. Drag modified PARAM.SFO, renamed BOOT.BIN, and EBOOT.BIN in the archive, back to your game image. Now it's OK to close WQSG_UMD. 5. Add script files(.bin) with voice instructions to ISO via tools/AddScnsToIso 6. Extract voice files(.at9) from the Vita edition game and convert them to wav with at9tool. 7. Convert wav files to at3 (via at3tool, need to resample to 44100Hz first.) or ogg. At3 is recommended. NOTE: PPSSPP only support 44100Hz.(Even with ogg files) 8. Copy voice files to (memorystick)/PSP/za_voice/(game)/(ext)/ (game) should be 'zero' (for Zero no Kiseki) or 'ao' (for Ao no Kiseki) (ext) is the extention of the voice files e.g. at3 files for Zero no Kiseki should be put under (memorystick)/PSP/za_voice/zero/at3/. OR (This way is recommended) Pack converted voice files with tools/PackVoiceFiles. And copy the packed file to (memorystick)/PSP/za_voice/(game)/ with name voice.pak 9. Copy za_voice.prx and za_voice.ini to (memorystick)/PSP/za_voice/ NOTE: If you are a PPSSPP user, open za_voice.ini and modify the last line 'PPSSPP = 0' to 'PPSSPP = 1' More details about za_voice.ini, please refer to github.com/ZhenjianYang/ZeroAoVoice-PSP#4settings 10. Enable extra memory of your system. - for PSVita (Henkaku, Adrenaline 4.1+) XMB -> ADRENALINE VSH MENU -> RECOVERY MENU -> Advanced -> Advanced configuration -> Set 'Force high memory layout' to Enable - for PPSSPP (Latest version) Settings -> System -> Set 'PSP model' to PSP-2000/3000 - for Real PSP 2000/3000/go/E1000 XMB -> PRO VSH MENU -> RECOVERY MENU -> Advanced -> Advanced configuration -> Set 'Force high memory layout' to Enable (I'm not very sure because I have none of them) NOTE: PSP1000 is not possible. So voice patches will not work with PSP1000. 11. Now you can lanch your game, have fun. NOTE: Loading savedatas saved with the original game may cause some strange problems, like freeze, black screen, no BGM, etc. If you really want to load them, try to save immediately after loading the old savedata (If you can), and load the new saved data. NOTE: Cheet codes for the original game may(must) be no longer valid. I didn't test them carefully, so if you find any bug, report it. I will try my best to fix it. |
06-28-2017, 09:35 AM (This post was last modified: 06-28-2017 02:10 PM by Verymelon Benda.) |
RE: Voice Patches for Zero & Ao no Kiseki [JP] Nice Work!! Test clip: https://youtu.be/1TBq6pX-7O0 |
Post: #3 |
RE: Voice Patches for Zero & Ao no Kiseki [JP] (06-28-2017 09:35 AM)Verymelon Benda Wrote: Nice Work!! Thanks for your report! The voice in this video is a little strange. I think you didn't resample voice files to 44100Hz, while PPSSPP still plays them as 44100Hz. (Only a real PSP or PSVita will play 48000Hz voice files correctly, this may be a bug of PPSSPP) |
Post: #4 |
RE: Voice Patches for Zero & Ao no Kiseki [JP] In test clip, I convert to .ogg file. (Audio sample rate 48kHz) What's the command line for convert .wav to .at3 via at3tool? Thank in advance. |
Post: #5 |
RE: Voice Patches for Zero & Ao no Kiseki [JP] (07-01-2017 03:57 AM)Verymelon Benda Wrote: In test clip, I convert to .ogg file. (Audio sample rate 48kHz) Maybe it is at3tool -e wav_path at3_path |
Post: #6 |
RE: Voice Patches for Zero & Ao no Kiseki [JP] OK, Thanks. |
Post: #7 |
RE: Voice Patches for Zero & Ao no Kiseki [JP] (07-02-2017 01:59 AM)KenYang Wrote:(07-01-2017 03:57 AM)Verymelon Benda Wrote: In test clip, I convert to .ogg file. (Audio sample rate 48kHz) hi, im trying the guide now but i dont know what command that i need to use to resample the sample rate can anyone help ? |
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Post: #8 |
RE: Voice Patches for Zero & Ao no Kiseki [JP] use https://portableapps.com/apps/music_vide..c_portable to resample Try AntiMicro graphical program used to map keyboard keys and mouse controls to a gamepad/controller.http://forums.ppsspp.org/showthread.php?tid=12513 or http://www.x360ce.com |
Post: #9 |
RE: Voice Patches for Zero & Ao no Kiseki [JP] Convert at9 to wav file via at9tool sampling rate 48000Hz. i use command. ------------------------------------------------- mkdir wav_out for %%f in (*.at9) do ( at9tool -d '%%f' 'wav_out%%~nf.wav' ) ------------------------------------------------- but convert at9 to wav 44100Hz, What shoud command add? Thanks. |
Post: #10 |
RE: Voice Patches for Zero & Ao no Kiseki [JP] i think this is more than u need Try AntiMicro graphical program used to map keyboard keys and mouse controls to a gamepad/controller.http://s15.zetaboards.com/Amicitia/topic/8532372/1/ http://forums.ppsspp.org/showthread.php?tid=12513 or http://www.x360ce.com |
Post: #11 |
RE: Voice Patches for Zero & Ao no Kiseki [JP] Thanks. I tried add -fs 44100 but not work, sampling rate is still 48000Hz. ------------------------------------------------- mkdir wav_out for %%f in (*.at9) do ( at9tool -d -fs 44100 '%%f' 'wav_out%%~nf.wav' ) ------------------------------------------------- I do wrong? |
Post: #12 |
RE: Voice Patches for Zero & Ao no Kiseki [JP] (08-11-2017 01:55 PM)Verymelon Benda Wrote: Thanks. Neither at3tool nor at9tool has the ability to resample. Resample the wav files with another tool before convert them to at3. |
08-28-2017, 02:53 AM (This post was last modified: 08-28-2017 02:54 AM by Verymelon Benda.) |
RE: Voice Patches for Zero & Ao no Kiseki [JP] |
08-28-2017, 05:01 PM |
RE: Voice Patches for Zero & Ao no Kiseki [JP] I'm no programmer, so this whole tutorial goes a bit over my head. Actually with only 2 steps i don't understand at all what to do: '5. Add script files(.bin) with voice instructions to ISO via tools/AddScnsToIso' I visited this github page (https:// github.com/ZhenjianYang/ZeroAoVoice-PSP/tree/master/tools/AddScnsToIso) and i don't know how to download these files. I only get some kind of code page. Also: How would i use this .cpp file if i somehow managed to download it. It doesn't seem to be an exe. Also: '6. Extract voice files(.at9) from the Vita edition game and convert them to wav with at9tool.' Where do i find these .at9 files in the directory of the Vita game and how do i extract them? |
Post: #15 |
RE: Voice Patches for Zero & Ao no Kiseki [JP] (08-28-2017 05:01 PM)baten Wrote: I'm no programmer, so this whole tutorial goes a bit over my head. Actually with only 2 steps i don't understand at all what to do: After you extracting za_voice_2017xxxx.7z, you can find AddScnsToIso.exe in the folder 'tools'. Use this exe to add script files to ISO. The command is : AddScnsToIso.exe <Path of ISO> <Folder of script files> And about the voice files(at9): If you have dumped the game, you could find data.psarc (or/and data0.psarc,data1.psarc ,..) in the game's folder. Extract all of them with psarc.exe (Download: www.psdevwiki.com/ps3/PlayStation_archive_(PSARC)#PSARC) The command is psarc.exe extract xxxx.psarc |
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